#include "Thing.h"
#include "Tile.h"
#include "Position.h"

Thing::Thing()
{
	//
}

Thing::~Thing()
{
	//
}

const Position Thing::getPosition() const
{
	return m_tile->getPosition();
}

Position Thing::getPosition()
{
	return m_tile->getPosition();
}

Tile* Thing::getTile()
{
	return m_tile;
}

const Tile* Thing::getTile() const
{
	return m_tile;
}

void Thing::setTile(Tile* tile)
{
	m_tile = tile;
}
